Filter is our research and publishing platform exploring youth audiences and future consumers. We delve into conversations and explore themes of identity, culture, and trends that are shaping young peoples lives.
We publish a quarterly zine in which we talk directly to young people about the issues that matter to them and create industry-leading studies on the latest trends and topics impacting the way young people consume.
The Rise of Video Game Streaming
The gaming industry is booming and the global pandemic has rapidly accelerated its growth, with a predicted global audience of 3.1 billion by the end of 2023.
In our latest industry report, we surveyed 1,000 Gen-Z gamers in the UK to get their take on the phenomenon rise of video game streaming and why it should signal alarm for the wider entertainment industry.
Our research aimed to uncover why Gen-Z’s love gaming, their motivations for streaming, who’s winning in this new space, and what’s next for the growing game streaming industry.
Download the report here:
Filter #1 – The Identity Issue
In the first issue of our quarterly Zine we explore identity and the changing understanding of representation amongst a youth audience.
We uncover how brands should respond to new forms of expression and self-identity and how identity has manifested itself in global youth movements around issues such as climate change.
We also take a deep-dive into our work with Direct Line and creating a youth-focused campaign during the midst of a pandemic.
Download the issue here: